Enus Linden
2008-08-07 23:28:10 UTC
pyogp is plugging along, and now that the basis for interop testing is
available, we are ready to plug even further.
The latest development is that Locklainn is the proud father of the
first OGP teleport executed by pyogp, and he isn't even sure that he was
successful because he left before confirming things! I did the grunt
work and parsed logs etc for him, and yes, we have lift off :) A bit
more work is necessary to make such an action easy for the client
library, but testing can and will proceed in the current context.
At tomorrow's pyogp meeting, I'd like to regroup in a way. I'd like to
present where pyogp is, where help could be used in the short term
(anyone feel like helping test OpenSim with pyogp.interop?), and what's
next.
Topics should cover:
how we want users to be able to work with the library, and does it
require refactoring
what's next?
and why do the tests in interop hang against OpenSim? :)
testing OGP in general
I'd like to commend the accomplishments to date. Thanks to all who have
been playing. Now, let's make us a good codebase....
see you tomorrow at 9:30
thanks, enus
available, we are ready to plug even further.
The latest development is that Locklainn is the proud father of the
first OGP teleport executed by pyogp, and he isn't even sure that he was
successful because he left before confirming things! I did the grunt
work and parsed logs etc for him, and yes, we have lift off :) A bit
more work is necessary to make such an action easy for the client
library, but testing can and will proceed in the current context.
At tomorrow's pyogp meeting, I'd like to regroup in a way. I'd like to
present where pyogp is, where help could be used in the short term
(anyone feel like helping test OpenSim with pyogp.interop?), and what's
next.
Topics should cover:
how we want users to be able to work with the library, and does it
require refactoring
what's next?
and why do the tests in interop hang against OpenSim? :)
testing OGP in general
I'd like to commend the accomplishments to date. Thanks to all who have
been playing. Now, let's make us a good codebase....
see you tomorrow at 9:30
thanks, enus