Discussion:
[Pyogp] early thoughts on an object model for pyogp
Enus Linden
2009-01-09 15:40:48 UTC
Permalink
this is quite raw, but starts to consider how to structure pyogp objects...

Agent
~ credentials
~ connected status
~ linden balance
~ current region
~ camera
~ movement
~ voice
~ profile
Appearance(Agent)
~ skin
~ shape
~ attachments
~
AgentDomain
~ capabilities
~ connected status
~ seed cap
~ event queue connection
Exc (exceptions)
Friend(Agent)
Group
Inventory(Agent)
Map
{Message}
{Network}
Object(Region)
Region
~ event queue connection
~ udp pipe
~ capabilities
Search
Settings
Textures
~ cache
Utilities
~ helper functions


How about these?
gestures
animations

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